Hopefully, the issues with the borders will be fixed via a patch in the near future, though.Īnother matter that crops up, and could do with sorting in a post-release patch, is how Kate sometimes gets stuck on scenery when trying to run from one place to another in touch screen mode, and at one point during review she actually got stuck in a running loop, becoming totally unresponsive, and the game had to be shut down to the main menu and restarted from the previous auto-checkpoint to rectify matters. Sure, Kate looks a little odd due to the stretching of the visuals, but the rest of the scenery around still looks fantastic. Syberia ii gameplay full#The best option, then, is to live with the full screen, stretched ratio option, and then there are no issues at all. Sadly, in both cases of using borders, the game has a tendency to glitch after switching from scene to scene, and the borders end up showing snippets of backdrop that should not be there, random distorted imagery, and even on-screen hotspot markers will sometimes not show on the main area, but be hidden away under the border, barely visible. Syberia ii gameplay Pc#Voice work in general is of a great standard, along with the atmospheric soundtrack drawing players into the action, as before.Įverything also looks considerably better than before, with the improvements from the PC original to sequel being definitely noticeable, and the transition to Switch being remarkably smooth, looking highly impressive on both the big screen when docked and in handheld mode - it is quite the looker despite being released on home computers way back in 2004! There is the option to keep the original screen size, which brings up either black borders on either side of the screen, or faded-out scenery ones. The stilted conversations with Oscar are by far the highlight, helped by the sometimes sardonic tone of Kate's voice actress, which also works particularly well when she addresses the Youkols later on, with their unintelligible noise utterances, mixed with broken English some of Kate's responses are so dry they will certainly raise a smile or even the odd titter. The tale definitely has a different feel to it this time round, which is not to say it is necessarily worse than the original, but it does take a bit of adjusting to, trying to get into the mindset of Kate Walker, and why exactly she has become embroiled in this outlandish escapade. Oh, and there are puzzles, lots of puzzles with plenty of items to collect and re-use around the places she visits, most of which are of a high calibre, getting the brain working, whilst some verge on the not so ideal, leaning towards a trial-and-error mentality being required. Then there is the matter of dealing with the Youkols, an unusual race that were only hinted at in the first adventure, but featured heavily in this year's release of Syberia 3 (which is also on its way to Switch early next year). There, Hans eventually meets an old friend, which triggers a wave of emotions that knock him sick, leading to Kate then encountering overly zealous religious folk who offer to help heal him, but actually attempt to keep Hans captive because they believe he is riddled with demons.Īll the while, poor Miss Walker must deal with the awkward programming that Oscar has, which frustratingly prevents him from doing certain basic tasks without others being completed first, and is also tailed by shady folk hired by her firm back in New York. Along the way, she has to spend time in a place called Romansbourg, where she needs to power up the mechanical train they were travelling in, as it ran out of juice after the ending of the first outing. The story this time focuses on interaction between Kate Walker and her senior companion, Hans Voralberg, as she attempts to grant his final wish of travelling to Syberia to see the fabled mammoths he has so often mentioned.
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The Standard Settings are the minimum choices that you need to make to create a new game. 3.1 Characters inventory size / Blocks inventory size.Do you want to start in space or on a planet, with a fully equipped base or with just a droppod, with a linear story, a given objective, or just open world? For all the details, see Scenarios, Workshop, and Custom Games! When creating a new game, the left side of the screen lists different templates for the starting conditions of the world. If specific settings seem to be missing, you may need to enable Experimental Mode as well.Īside: the Scenario/Workshop/Custom Game tabs
It also features a multipoint connection where it allows users to automatically connect up to two separate devices simultaneously. #PLANTRONICS BACKBEAT 500 SERIES#The Plantronics BackBeat 500 Series headphone offers a solid listening experience at the price of just $79.99. However, we felt that the bass could still be improve to provide a better kick while listening to music with heavy bass. The Plantronics BackBeat FIT 500 is essentially the same headphones, but it looks at sound from an athlete’s perspective rather than a layman’s. Overall, the headphone definitely performed well when it comes to the mids and highs. The overall vocals and instruments are quite well balanced. Lastly, for the highs, we played Celine Dion’s It’s All Coming Back to Me. The overall vocal was heard clearly and definitely felt satisfying to our ear. However, we felt that the bass is a little lacking to our enjoyment.Īs for mids, we played the track Hallelujah by Pentatonix. The overall audio seems pleasant to ears with no distortion while listening to the track at a higher volume. The first song tested was Michael Jackson’s Billy Jean. #PLANTRONICS BACKBEAT 500 DRIVERS#The Backbeat 500 features 40mm drivers with Plantronics signature audio which helps to “deliver the right audio balance and a deep, rich sound”. The Backbeat 500 takes about 2.5 hours to be fully recharged. During our test, we found that the headphones lasted 17.5 hours on average before needing a recharge.Īn charging indicator is located at the right side of the earcups a red glow indicates the headphone is charging while the LED goes off to indicate that it is fully charged. Plantronics claims that the battery life on the Backbeat 500 will last up to 18 hours. Overall, we felt that the build quality of the headphone is quite sturdy and we love the design of the headphone. It also comes with a carrying pouch to help protect the headphone from scratches. Plantronics has also included necessary accessories a regular 3.5mm audio cable and a micro-USB cable. The memory foam material on the earcups definitely helps reduce the pressure while having it on. The build quality of the Backbeat 500 seems sturdy even though it is constructed mainly with plastic, which contributes to the light weight of the headphone at 5.4 oz. On the side of the right earcup, users will find the power button/pairing mode alongside the answer/decline button. On the left side of the headphone, users will find the playback control located on the outside of the earcup, while the volume control, micro-USB port and a 3.5mm jack are located at the side. It comes in three different colors White, Gray or Dark gray, all inspired to target the younger audience. The Backbeat 500 features an all plastic body, with the exception of the metal extension. Battles are smooth, intense, and at times, downright entertainingly weird. It stays true to Taro’s unconventional presentation in storytelling without having a dull combat system to drag it down. Automata is an odd mix of ideas densely packaged together. Nier: Automata is one of the most stunning and thought-provoking experiences I’ve ever had in gaming. How they'd mesh with Yoko's weird and wonderful direction was never guaranteed to be good. Platinum Games are no slouch when it comes to combat, but they've had their fair share of misfires too. #OTOMATA FOR WEB SERIES#A sequel to Nier was unexpected to begin with, but to have Platinum Games on board to handle much of development was doubly so. I thought it was an oddly fitting match I was never strongly fond of Nier director Yoko Taro’s gameplay systems in the Drakengard series or the original Nier, but the tales in his works are still among the strangest and the strongest in the business.Īs such, the Platinum announcement left me very curious to see how the two styles would mix. I am not a mathematician by any means, so that is as far as infinity goes for me (I also believe that light travels in infinite speed in a vacuum, come at me bro! I am a digital being, speed of light is my universe’s sampling rate).Nier: Automata's announcement was a shocker. But please do the math, it is possible (but not proven) that there might exist some configurations where the exact repetition would take (billions of billions of times) longer than the known age of our universe. I should have said “(practically) never repeating” above. I’d love it if you give some sort of attribution, still cool if you don’t do it.Ĭ: You are a filthy liar! You can’t create “never repeating” patterns with a system whose state space is finite!Ī: You are right. Q: Can I use the output in my own piece, am I allowed to do that?Ī: By all means do so! Hell do it even if I said no. #OTOMATA FOR WEB CODE#Also the code needs a bit of clean-up to be meaningful.Ĭ: I found this bug where the cells move in circles. I might open source the whole thing while I’m at it. Q: Why can’t I load pieces from other peoples’ links?Ī: You most probably have JavaScript disabled.Ī: I will open source the HaXe DSP library I used to program this. I wrote a DSP library with HaXe and programmed this to try it actually. Sorry.Ī: I programmed this with the HaXe programming language (it is awesome, look it up). I will make a standalone version of this at some point which will emit OSC and MIDI. Always open to suggestions.Ī: I will look into my possibilities for doing this. The ability to change the scale that is used and ability to change the overall tempo is already added in the second release. there are a lot of things that can be added, but I don’t want to clutter things. Here are replies to some common questions:Ī: I really strived for simplicity for this instrument. If you encounter something you like, just press “Copy Piece Link” and save it somewhere, or better, share it! Go add some cells, change their orientation by clicking on them, and press play, experiment, have fun. This set of rules produces chaotic results in some settings, therefore you can end up with never repeating, gradually evolving sequences. If a cell encounters another cell on its way, it turns itself clockwise. If any cell encounters a wall, it triggers a pitched sound whose frequency is determined by the xy position of collision, and the cell reverses its direction. at each cycle, the cells move themselves in the direction of their internal states. It employs a cellular automaton type logic I’ve devised to produce sound events.Įach alive cell has 4 states: Up, right, down, left. Update: Click here to get Otomata for your iPhone / iPod / iPad! You need Flash plugin to experience this content. In Hive Notes, you can actually connect a note to a meeting on your Google or Outlook calendar, assign meeting attendees next steps, and easily share the meeting note with everyone – whether they attended the meeting or not – after the event is over. If you’re a Hive user, Hive Notes is a great way to integrate your meetings with your to-do list, bringing your traditional meeting notes to a whole new level. And to help you navigate all of the options on the market, here are our favorite picks for the best note-taking apps that your team can start using today. With the right note-taking app, you’ll leave every meeting with the next steps and remain confident in your game plan. This prevents you from having follow-up meetings where everyone is confused and no one knows what they were responsible for – it’s one of the most impactful ways to improve meeting productivity. When you are able to record your next steps with one of many great note-taking apps on the market, and ideally assign them out to meeting attendees, you are actually able to start getting work done in the meeting. When it comes to taking notes digitally, finding yourself an excellent note-taking app is critical for logging the next steps and planning overall strategy. Because we can’t communicate face-to-face and in an office, we’re going to need to pass along our thoughts, feedback, and next steps virtually. Without notes that reflect the meeting’s contents, it makes things much more difficult in the long run, as you won’t have a log of items discussed to reference in the future, or for anyone who couldn’t make the meeting.Īs remote teams look to optimize their time in meetings, utilizing meeting tools to create an agenda, take notes, and send follow-ups is critical. That’s why taking accurate notes, or designating a team member to record all items discussed, is important. Did you know that over 70% of communication is non-verbal? This means that something you say over Zoom may be taken a totally different way than it would in person. Using note-taking apps to prep the team for the meeting, and sharing the note with everyone beforehand, is essential.ĭuring your virtual meetings, things are also much more likely to get lost in the shuffle. Without those moments before meetings to chat over the agenda in person, you need to create some sort of format for your meeting. First of all, setting an agenda before the meeting via note-taking apps helps everyone get on the same page. “Taking notes” is something that has long been important for successful communication and teamwork, but it’s taken on a whole new meaning in our remote world. Benefits Of Taking Notes In A Remote World Enter remote collaboration tools, and more specifically, note-taking apps. Over the past couple of years, we’ve gone from conference rooms and round tables to Zoom meetings and Google Hangouts, which ultimately means that the way we collaborate and interact is going to be different. Since the pandemic changed the way we all work, meetings have looked a bit different. |
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